You know you’re spending too many hours a day in front of your computer when your stomach starts to look like a butt.
You know you’re spending too many hours a day in front of your computer when your stomach starts to look like a butt.
Lines for what the faithful call the “Jesus phone” [cue lightning] started forming early Friday outside Apple Stores from Silicon Valley to Hong Kong, with hardy souls bringing sleeping bags, laptops and a desire to bond with fellow iPhone acolytes…
“Fashion used to go down the runways. Today, it comes out of the design labs of consumer electronics companies,” said veteran valley forecaster Paul Saffo [www.saffo.com]. “And Apple is the Ralph Lauren of cellular fashion.”
http://www.mercurynews.com/business/ci_9860792
Wow! Is that Tyson Beckford in that sleeping bag over there? Oh, wait, I forgot — Tyson Beckford isn’t a geeky Asian guy…
I will not let other people define me.
If I find joy in things that other people roll their eyes at, so be it.
If, in striving to make the most out of what precious little time we have on this planet, I choose to spend that time on things other than clothes shopping, small talk, or personal hygiene, so be it.
If I decide that the geeky things I do are more important to me than trying to gain the acceptance of people who probably wouldn’t like me anyway, so be it.
Peace.
If you’ve got a few minutes, you might get a chuckle from the quiz at the attached link:
http://www.malevole.com/mv/misc/killerquiz/
(I scored a 7 out of 10.)
Geeks play speed chess.
Uber-Geeks play Bughouse:
In Bughouse, two two-person teams play each other across two chessboards set up side by side. Team members sit next to each other, one playing the white pieces on one of the two boards, and the other playing the black pieces on the other board. Each of the two games is timed using a chess clock that gives each player a fixed amount of time (say, 5 minutes) to make *all* of their moves.
The rules are more or less the same as regular speed chess, with one major exception: When a player captures an opponent’s piece, the captured piece is handed to his or her teammate. At any point in the game, in lieu of a regular move, a player may instead “drop” one of these transferred pieces onto a vacant square. Hilarity ensues.
The game ends when either player on either team is checkmated or forfeits on time.
Sad to say, back in the day I *sucked* at Bughouse (and thus, it can be argued, never made it all the way to Uber-Geekdom).